game doesn't launch at all on my laptop running windows 11. It opens into a unity logo but the bar under it is at like 80% to start and never moves, as if it were an image and not a program.
Huh, thats odd, this is the first instance I hear of that being the case. How quickly did you hit the buttons. To open up the hood a bit, you have 5 seconds to hit the keys a total of 35 times to escape.
Im sorry to hear that. I agree I wish I had more time to make it feel smoother, and I did have a charge up animation that just unfortunately doesn't play, but it was something I had to forego fixing due to time constraints.
Thanks ^.^ And yeah, I tried to set up a ground detection system but very quickly scrapped it to focus on other things. I hoped the charge-up system would basically render it unnecessary, but I also realised that spamming jump was also a way to get around another broken part of the game (that some of the moving platforms just...turn off randomly) so I figured it did have a perk, even if most people didnt realize it was a thing. Glad you were able to have some fun with it!
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game doesn't launch at all on my laptop running windows 11. It opens into a unity logo but the bar under it is at like 80% to start and never moves, as if it were an image and not a program.
Well done I really enjoyed this! the miniskirt is so hot :3 and I love the sarcophogus game over wow. Would love to see more of it.
Thank you! I'm glad you enjoyed it! That was my favorite ending to make ^.^
struggle does not work
Huh, thats odd, this is the first instance I hear of that being the case. How quickly did you hit the buttons. To open up the hood a bit, you have 5 seconds to hit the keys a total of 35 times to escape.
The jump definitely needs more fine-tuning.
Im sorry to hear that. I agree I wish I had more time to make it feel smoother, and I did have a charge up animation that just unfortunately doesn't play, but it was something I had to forego fixing due to time constraints.
it’s all good. Learning from mistakes is part of the process. I hope your next project improves on this!
I actually find it kinda fun how if you mess around jumping enough you can create an infinite jump.
Thanks ^.^ And yeah, I tried to set up a ground detection system but very quickly scrapped it to focus on other things. I hoped the charge-up system would basically render it unnecessary, but I also realised that spamming jump was also a way to get around another broken part of the game (that some of the moving platforms just...turn off randomly) so I figured it did have a perk, even if most people didnt realize it was a thing. Glad you were able to have some fun with it!