Control Switch Escape
CONTROLS: WASD Movement, "E" to interact. Keys pick up automatically.
Known Bugs: You can move while dialogue is happening, this is unintended and will obscure the screen, so it is advised to simply stay put while the dialogue plays out. The first dialogue will cut out if you move out of it, but all dialogue will re-trigger if you go back to its trigger zone. Dialogue can also stack if triggered multiple times or if you rush through the game. Guards decelerate as they get near you.
As you wake up in an unfamiliar facility chained to a pipe in a closet, a magical faerie appears to "help" you escape. A self proclaimed "bondage faerie," she can change the nature of your bindings to "aid" you, though one may be left to wonder if she is simply indulging her own personal interests. Between the kidnappers and the devilish faerie, do you think you can escape?
This game was made for the DID Bondage Game Jam. We had a few more ideas that were unable to be implemented, so some things may not function as intended or have been included, but hopefully you will enjoy this short little romp with some quirky voice acted dialogue!
Credits:
Coding: potato_otter3
Art and VA: WinterFae

Comments
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Honestly a really good game, and a concept I can totally get behind. The only limiting factor is that it's a jam game and thus constrained by factors like short development time, but no point griping about the things you can't change. (I'd like to one day imagine a Metroidvania-type game of this style, especially in 3D, except the bondage forms as you collect them are freely interchangeable, maybe giving slight bonuses for different styles.)
It can be a little difficult to tell where you can or can't walk / crawl, but it's not like it impacts the game's performance any. The only thing I would change, though, is having the dialogue and character portraits take up the entire play area. If you're gonna go that route, might as well make them cutscenes between levels, or shrink the portraits slightly and move them to either side of the screen so you can at least see what you're doing.